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"This practice gives us more fluency and knowledge on the subject"

The assessed practice in Computer Science carried out by the first year students was based on the control of the movement of robots.

02/12/19 13:36 Communication Service

This year's Computer Science Evaluated Practice (PEI) was based on the control of robot movement. The students of the subject Computing I have designed and programmed the intelligence of a series of robots, which had to reach some objectives while avoiding various obstacles. In other words, they had to design the configuration algorithm so that the figures representing the digital robots make the corresponding movements and can win the game against the rest of the participating students. The criteria for evaluating one algorithm against another have been, among others, issue of objectives achieved, issue total number of movements and execution time.

Not surprisingly, the programme was designed so that students could test their algorithms against the computer and against the algorithms of other students. In fact, during practice, there were some hard-fought duels.

As always, the good atmosphere and camaraderie have been the general tone during the PEI 2019. This year's winner, Santiago Ricaurte has been very happy to have reached the final and win the title. "I had perhaps more experience than the rest of my classmates because I had studied a lot of Computer Science at school, but that doesn't take away from the fact that I had a lot of nerves until I managed to win," he commented. "What I value most is that this practice gives us more fluency and knowledge in the subject", Ricaurte added.

The pairings were decided randomly among the students' algorithms and the pairings were played in phases until the final. As has been the custom in previous years, the PEI gives the possibility of getting up to one extra point in the final grade of the subject Informática I, taught by professors Diego Borro, Andoni Beriain and Josune Hernantes.

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