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Breaking down boundaries between subjects and disciplines, goal of the integrated learning promoted by the University of Navarra

Tecnun eRacing is one of the School of Engineering's integrated learning projects.

19/06/18 11:32 Communication Service

Give a new format to the subjects and teaching plans to study a case of Law from its different branches or, for example, promote the teaching by projects in the Degree at design. Unite theory and practice in Environmental Science studies with a program that includes 120 days of field work in places such as Wales, California, Ecuador or Costa Rica. Even encouraging teamwork among future professionals in Medicine, Nursing and Pharmacy, with three shared courses.

These are some of the objectives of the new Blended Learning initiatives promoted by the University of Navarra as part of its project Horizon 2020. One of the challenges of project is to promote innovative teaching.

 multidisciplinary "The purpose of integrated learning is to cross the boundaries between subjects and disciplines, to unite theory and practice, academic and professional worlds, so that students are better prepared to enter the labor market and respond to social demands in a globalized world," says Guadalupe Pérez, from the Quality and Innovation Service of the academic center. 

The University of Navarra presented 16 integrated learning projects at the I Forum of Initiatives of innovation in teaching, organized by the Quality and Innovation Service. All of them of different nature and scope, affecting a subject or complete Degrees (case of Degree in design or Degree in attendance of Management (ISSA School of Management Assistants) or masters (Master in Curatorial Studies). "Thanks to integrated learning, the competencies acquired through different subjects are linked and applied to avoid a compartmentalized knowledge ," he explains.

The student, protagonist of your training

Students of Tecnun who create a formula 1 car every year, students who organize congresses or subjects in which the great classics are reinterpreted through theater, cinema or video games.

"The protagonist of learning is the student. We are aware that today's young people are very different from those of a few years ago. The goal is to enhance their motivation and creativity, to give them a meaningful experience, bringing them closer to the real world," says Guadalupe Pérez.

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